May 19, 2016

Dread-ing Training

After Eve Vegas when the capital balance changes were first announced, I decided to make the leap and slotted in Advanced Spaceship Command to get into a capital ship. There are a lot of expensive schoolbooks involved and very long training cycles, as I noted in my blog at the time. I was looking forward to being able to get into a Moros that would have utility in lowsec beyond POS takedowns.  That was on 31 October, so I'm all done and a capital pilot now, right?  Not exactly.

Since then I have deprioritized some of this capital training as we learned more about the capital rebalance and what it really means in practice. High angle weapons don't have quite the punch against subcapital targets as we might have hoped. That's still a very expensive ship to put on the line to try to blap subcapitals with given the DPS numbers. (Though I'm amused to hear of MBC HAW Titans on the Saranen undock)


I know I didn't show the full fit (it wasn't good, don't worry) but that 3.3B for fittings is notable (and I didn't go as shiny as many I'm sure).  As I talked to local capital pilots and got advice on slave implant sets for the traditional buffer tanking approach.  We'll see if the new active-tank pirate implants end up making the scene for smaller engagements (oh, and that means Capital Repair Systems skill). In any case, that means another couple billion ISK. My wallet will definitely need reinforcement long before I can undock such a capital ship, given a guideline of being able to immediately replace any ship (and pod) that I undock. In other parts of Eve players could rationalize buying a carrier knowing that they could use it for high-value ratting to help pay the cost of that same carrier. That is not exactly advisable in low sec, and definitely not in a dreadnought.  The carrier meta does look very interesting, though it is an even longer and more expensive training cycle.

But what has really derailed my plans though is the ongoing use and value of battleships in both PVP and PVE. When I started down the capital training road I only had Gallente Battleship V. While the Dominix is a quite serviceable battleship for fleet use, the king of the PVP subcap mountain today is the Machariel.  Like most of the PVP focused corps around lowsec, RDRAW has a Machariel doctrine, which makes Minmatar Battleship V seem like a good value train.  On a side note, I went to slap a T2 Heavy Neut on my Machariel and realized that I'd never trained that to V either - since until the neut rebalance there wasn't any reason to use T2 neuts.  So that's another couple days of training.



On the PVE side the Rattlesnake is the undisputed moneymaker whether you're running L5 missions or hopping through a WH to hit nullsec anoms. Fortunately this also uses Gallente Battleship for offense, though the Caldari Battleship V seems very appealing for that extra bit of resists.  In my case that also meant polishing up some missile skills.  All to get the ISK that could make it possible to get that even bigger ship.  Hmm, this is starting to sound like a trap, isn't it?

Really all of these are the classic trade off of more short-term pay off compared to a very long-term payoff. Capitals are not something that I see regularly in my current line of work. Battleships are.  The capital skills will remain in the queue but have gotten pushed back by those 30 day battleship trains. At least for not I'm not tempted by the distractions of Marauder or Black Ops...

So I can technically sit in a Moros now, but I haven't spent for the hull and don't see that happening soon.  I don't regret putting in that big train for advanced spaceship command but it doesn't look like I'll be putting it to use quite as early as I might have hoped.  Instead I'll follow along and see how things develop for capital ships both in the wider universe of Eve and in the part of space in which I now reside.

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